![]() | Bidding Strong Hands |
For the purpose of this article, there are two types of good hands:
Everyone knows how to count points, so I won’t bother with an example of the first type. The second type would be a hand something like this:
| ♠ A K Q 10 8 7 2 ♥ A 6 ♦ K Q 3 ♣ 7 | This hand is worth 9 tricks in a spade contract. You expect to take seven spade tricks, the ace of hearts, and one diamond. |
Open either type of strong hand with 2♣. This is an “artificial” bid that specifically shows a strong hand with 22+ points or 9 playing tricks. It says nothing about the club suit.
Your opening bid of 2♣ is absolutely forcing. Your partner must respond; how to respond is the next topic.
The advice presented here is what the majority of players use. There are other systems for responding to a 2♣ opening bid, but they’re best left to more experienced players to experiment with.
Most of the time, your responding bid will be 2♦ (there is one exception, which we’ll get to shortly). Again, this is an “artificial” bid that says nothing about your point count or your distribution. It’s referred to as “2♦ waiting”. All of the following hands would respond 2♦:
| ♠ 8 6 3 2 ♥ 7 6 3 ♦ 9 7 4 ♣ 5 3 2 | This is about the worst hand you can have. Still, a 2♣ opening is forcing, so you have to bid. |
| ♠ Q 6 3 2 ♥ Q 6 3 ♦ 9 7 4 ♣ 5 3 2 | This is a little better. Still, respond 2♦. |
| ♠ A 10 3 2 ♥ K 9 3 ♦ 9 7 4 ♣ 5 3 2 | You have a good hand for your partner. Still, start with 2♦. |
| ♠ A 9 ♥ 7 ♦ J 10 9 8 4 3 2 ♣ 5 3 2 | Having long diamonds is accidental. Respond 2♦ only. |
| ♠ 9 8 4 3 2 ♥ 10 7 3 ♦ A 9 ♣ 5 3 2 | Avoid the tempation to bid spades; your hand isn’t good enough. Respond 2♦ only. |
When do you respond with something other than 2♦? Only when you have a five card (or longer) suit that contains at least two of the top three honours (ie, at least two of the ace, king, or queen), and at least 8 high card points. In this case, you respond in your suit (2♥, 2♠, 3♣, or 3♦). Here are two examples:
| ♠ K Q 9 4 2 ♥ 10 7 3 ♦ 8 6 ♣ 5 3 2 | Your spade suit is good enough to respond 2♠, but your hand isn’t strong enough. Respond 2♦, then bid the spades on your next turn. |
| ♠ K Q 9 4 2 ♥ A 7 3 ♦ 8 6 ♣ 5 3 2 | Your spade suit is good enough to respond 2♠, and your hand is now strong enough. |
| ♠ A 4 ♥ 10 7 3 ♦ 5 3 ♣ K Q 10 8 7 4 | The good club suit and nine points makes this hand worth a 3♣ response. If you only had five clubs to the king and queen, a 2♦ response (“waiting”) might be better. This applies to minor suits only; with major suits (like Example 8), always show the major. |
With 22+ high card points, opener will bid notrump (with a balanced hand) or a suit (with a hand unsuitable for notrump).
With balanced hands, a bid of 2 NT shows 22 to 24 points, while a bid of 3 NT shows 25 to 27 points. A suit bid generally promises five or more cards in the suit, but doesn’t show a point range (only that it’s 22+).
If opener has bid notrump, responder adds his points to the minimum that opener has shown, and raises the notrump bid accordingly. To make 3 NT, the combined point count should be at least 26 (25 if your partner plays the hands well). To make 6 NT, you need 32 points. To make 7 NT, you need 37. Use 4♣ (Gerber) to check for aces and kings if you are thinking about slam. If you don’t have enough points to raise partner’s notrump bid, then pass.
If partner has bid 2 NT, and you have at least one four card major, you can bid 3♣ (Stayman) to check for a major suit fit, and you can use Jacoby transfer bids (3♦ as a transfer to hearts, or 3♥ as a transfer to spades). For Stayman, you must have enough points for game or slam (at least 4 for game, or 10 for slam). If partner has a four card major, play the game or slam in the major suit; otherwise, play in notrump. Stayman and transfers do not apply over any higher notrump bid.
If opener has bid a suit, then responder must bid again regardless of point count (or lack thereof).
| ♠ 8 6 ♥ 7 6 3 ♦ 9 7 4 2 ♣ 9 5 3 2 | After the initial 2♣/2♦ sequence, your partner bids 2♠. You don’t have spade support (you need at least 3), so you bid 3♣ to show a bad hand. If partner rebids 3♠ you are allowed to pass. If partner bids a new suit, you have to bid something (but not notrump). If partner bids diamonds, raise them. If partner bids hearts, go back to spades. |
| ♠ 8 6 4 ♥ 7 6 ♦ 9 7 4 2 ♣ 9 5 3 2 | Assume the same auction as the previous example. Now, you have a weak hand with three card spade support, so jump to 4♠. This jump to game warns partner that although you have spade support, you also have a weak hand. |
| ♠ Q 6 4 ♥ 7 6 ♦ A 7 4 2 ♣ 8 5 3 2 | Assume the same auction as the previous example. Now, you have three card spade support with a good hand, so bid 3♠ only. This provides an extra level of bidding space to investigate slam possibilities. |
| ♠ 9 6 ♥ 7 6 ♦ A J 7 4 2 ♣ 9 5 3 | Assume the same auction as the previous example. Now, you have a good hand without spade support. Bid 3♦. You can’t bid diamonds the first time because you don’t have two of the top three honours. |
These are hands that open 2♣ based on offensive strength, rather than high card points. Therefore, opener’s rebid is simple: bid game in the long suit.
| ♠ A K Q 10 8 7 2 ♥ A 6 ♦ K Q 3 ♣ 7 | This is the hand from Example 1. Open 2♣, and over partner’s usual 2♦ (waiting) response, bid 4♠. If partner makes a positive response in clubs your hand doesn’t improve, so bid 4♠ anyway. If partner makes a positive response in diamonds or hearts, you should be thinking about slam. Use Blackwood and proceed accordingly. |